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You’ll probably be the sort of person who already has a good feel for how software is created, but just wants an overview of the main features and semantics of how a Unity project hangs-together. Instead, this is meant to be a birds-eye overview, orientated towards existing business developers. In this article, we’ll be looking at how Unity handles exceptions, how to use the Unity debugger and finally how to make use of logging on an Android device.Īs a reminder, this series is not intended to be an in-depth beginner guide to Unity. The need to see what our code is doing is a fundamental requirement for any developer and using a debugger is usually a primary tool during project development.
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, we finish the project started in Part 6, by writing a script to call a REST service and populate items in our UI. In Part 7 - Unity UI Scrolling List - Adding the Code , we take on a slightly more complex project, by creating a scrolling list of items using Unity UI. In Part 6 - Unity UI Scrolling List - Creating the Scene , we take a first look at Unity UI and interact with a basic button control. , we look at how we can attach the debugger and use logging - basic tools for any developer. In Part 4 -Logging and debugging with Android
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In Part 3 - A prototype mobile app, we work through the steps needed to make a super-simple application and deploy it to a mobile device. In Part 2 - Scripting, we learn about some coding concepts that are applicable to Unity. In Part 1 - Getting started, we explore how a business developer could make a start using Unity, look at the Editor and overview some of the common words that you’ll encounter.
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NET business developers, who are interested in dipping a toe into something different. This is part four of a beginner-level series about Unity, aimed at existing.
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